DSN Blog (5/27/2008) If I Never See Another Stone Statue Again...

^.^

Greetings and welcome once again to my blog, which will soon be expanding out into the
world of podcasts...hopefully soon!

In the meantime, I am stepping back a bit, out from the world of MMORPGS and mega tournaments
at our local gaming store, and this week, I will be talking instead about an AD&D campaign that my
friend started.

The campaign is called "The Last Dragonlord", and currently, I play a cleric, my room-mate plays
a ranger, the GM has a dwarf in the game, and his fiance has a wizard.

We start off as prisoners, because apparently we crossed the border into dwarven territory without proper papers or something, perhaps making us the first illegal aliens in any AD&D campaign. Anyway, we are all
hauled into this town, where some fight breaks out with the guards, and as the party escapes, I stand proudly in the back of the open prison wagon and proclaim that we were released by the glory of Pelor and proceed to teach the heathen dwarves the error of their ways...

I wish.

What really happened was that I was the last to attempt to escape from the wagon, and instead of jumping to safety, I failed my REF check, fell off the wagon, hit my head on the metal wheel or something, and was knocked out *snaps fingers* just like that! SO much for a heroic entrance.

Despite all of this, we managed to fight our way out of the mob scene that had developed around us, with me only needing to save someone from death once. However, when I missed the next game session, I noticed that the number of near-deaths skyrocketed. I was quite surprised. Anyways, when this evening's session got going, tonight's mission was to clean out another section of the city. Apparently the founders of the city had a death wish, because they built the entire place on top of a gigantic cemetary, so now a lot fo things are coming back. As if that were not enough, there are these stone statues that act as general guardians of the city...so if you do something dumb, the statues will wake up and attack. Needless to say, waking the damn things up by attacking them will get them to retaliate, and stealing valuables from the city will arouse their anger as well.

Our party managed to do all of these things, and in fact, the best roleplaying of the night came when the wizard had broken into the city's vaults and stolen a nice big black pearl...and now didn't want to give it up even though several statues were attacking. The cleric kept telling the wizard that she needed to drop the pearl and flee, and that she could not enjoy "her shinies" if she was dead, but the wizard steadfastly refused. It wasn't until the dwarf made it very clear that she would probably die real soon if she didn't leave the pearl that the wizard droped the thing, and we were allowed to leave.

I commented that the wizard needs to become a dual-class and add rogue.

Next time, I'll talk about the WOW CCG.

John B.

 

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